Art Styles - Best Practices


  • Onboarding should simple, short and easy to understand instructions.
  • We recommend using three default gestures with best practice animations before using alternative custom solutions.

Tap Gesture Hold Gesture Drag Gesture

Colour Themes & Palettes

  • Use solid colours or soft gradients for backgrounds.
  • Create a set number of colour themes and cycle them throughout each level
    (ex. Prepare 5 themes and use one for every level until level 5, then repeat)

Scene Setup

  • Use generic props in your game environment - trees, rocks, bushes, water, buildings, cars, etc.
  • Use bright colour gradients for the background

* Depending on the camera angle, consider using ‘scene fog’ to hide map borders * Fog colour should always be the same as the sky colour

Scene Lighting

  • Achieve consist lighting by using the same lighting setup for each scene
  • Use two Directional Lights as only one should cast shadows
  • Apply the same lights and scene lighting to every scene in the game

Directional Light 1

  • Rotation = X:120 Y:135 Z:0
  • Color = #FFF6CE
  • Mode = Mixed
  • Intensity = 0.65
  • Shadow Type = Soft Shadows
  • Shadow Strength = 0.35

Directional Light 2

  • Rotation = X:120 Y:235 Z:0
  • Color = #CEDCFF
  • Mode = Mixed
  • Intensity = 0.25
  • Shadow Type = No Shadows
  • Shadow Strength = N/A

Environment Lighting

  • Navigate to Window → Rendering → Lighting Settings → Scene
  • Ambient Color = RGBA (1, 1, 1, 1)
  • Adjust values if the scene is too bright


Use only one font throughout the game, in both UI and in-game texts.
Check out Baloo 2 on the Google Fonts


Use custom haptic configurations to achieve a top-quality game feeling and user experience.
Haptic(Taptic) Feedback Engine for Vibrations on iOS/Android

Recommended Asset Packs

Here are some recommendations to get you started!

City Assets

Nature Assets

Vehicle Assets

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