Coda SDK v1.8

  • [1.8.1] Improved Coda event system to be more robust.

  • [1.8.1] ShowInterstitialAd API now gets context to apply different rules.

    • Following callback delegates now have the extra context parameters. Any game specific code listening to these need to be updated to avoid compilation issues.
      • public delegate void OnInterstitialAdTriggered(string context, string adUnitID);
      • public delegate void OnInterstitialAdRejected(string context, string adUnitID, string reason);
      • public delegate void OnInterstitialAdImpression(string context, string adNetwork, string placementId, double revenue, string adUnitID, int priority);
      • public delegate void OnInterstitialAdClicked(string context, string adUnitID);
      • public delegate void OnInterstitialAdDismissed(string context, string adUnitID);
      • public delegate void OnInterstitialAdFinished(string context, string adUnitID);
  • [1.8.1] Fixed unmuted Mintegral ads.

  • [1.8.1] Added precautions to prevent native IDFA API getting stripped on iOS

  • [1.8.0] Local Notifications Module introduced to enable AB testing for scheduling offline notifications.

  • [1.8.0] Custom additional parameters on integration events are now sent to Firebase and Coda analytics services.

  • [1.8.0] Tweaks are made to Client Model Features.

  • [1.8.0] Added session count as a parameter to the existing session events.

  • [1.8.0] Added an ad request timeout event for MoPub ad requests that take a long time.

  • [1.8.0] Three new user models are added to the existing ML Module.

  • [1.8.0] Added new keywords on add requests to use Click Through Rate.

  • [1.8.0] A new interstitial rule added to run AB tests on delays ads after a level fail.

  • [1.8.0] Reported game session ids are adjusted to be unique.

  • [1.8.0] Ad_Interstitial_Reject event added to report incidents where SDK blocks an interstitial attempt according to the built-in rules.