[1.10.1] Added Amazon APS adapters for MoPub.
[1.10.1] Implemented Adjust Opt-in A/B test structure.
[1.10.1] Updated Firebase Unity SDK to 6.16.1.
[1.10.1] Updated Pangle MoPub adapters.
[1.10.1] Updated UnityAds MoPub adapters.
[1.10.0] Updated Adjust Unity SDK to 4.23.
[1.10.0] Updated all supported and custom ad network adapters.
[1.10.0] Initial Game Economics Module implemented.
- It has an internal currency ready for use.
- Built-in Level Complete/Fail/Revive screens with rewarded placements are ready.
- They are all ready to use as drag & drop elements.
[1.10.0] Major refactoring on initialization process.
- Each individual module has its own initialization events/checks.
- The monolithic SDK start event is now deprecated. Modules can be used whenever they are ready, instead of waiting for whole modules to initialize.
[1.10.0] MoPub ad requests now receive a new keyword for the presence of idfa.
[1.10.0] A new event is sent when a notification is set.
[1.9.2] Updated MoPub to 5.14.1 to be compatible with iOS 14 changes.
[1.9.2] Removed Mintegral SDK and its custom network adapters.
[1.9.2] Ad request events now include used keywords as a parameter.
[1.9.2] Ad module now uses the right values when a remote variant is activated with an event.
[1.9.2] Facebook Standard events implemented.
[1.9.2] Coda user id is set as the custom id to GameAnalytics events and Crashlytics reports.
[1.9.2] Minimum level requirement ad rule is updated to count uniquely completed levels.
[1.9.2] New event "Notification_Scheduled" is added.
[1.9.2] Notifications can now be scheduled according to users' local time.
[1.9.2] Remote variant values are now sent as an event after they are fetched.
[1.9.1] Consent dialog changed to better suit upcoming iOS 14 changes.
[1.9.1] SKAdNetwork Ids for all used ad networks are added to the iOS build.
[1.9.1] Updated all MoPub supported ad network adapters.
[1.9.1] Mintegral custom network adapters integrated for iOS.
[1.9.1] Ability to show interstitial ads in place of rewarded videos when necessary is now A/B testable.
[1.9.1] Fixed an SDK installation error affecting new projects.
[1.9.1] Fixed the issue that caused custom remote variants being deleted upon SDK upgrade.
[1.9.1] Fixed Adjust IAP token fetching problem for iOS platform.
[1.9.1] Disabled legacy components that prevented binary uploads to AppStore.
[1.9.0] Unity3D 2019.4 LTS is now supported.
[1.9.0] Updated MoPub to version 5.13.1
[1.9.0] Updated all network adapters to be compatible with the new MoPub version.
[1.9.0] Switched custom Pangle adapters with MoPub supported ones.
[1.9.0] Removed Tapjoy and InMobi adapters.
[1.9.0] Vungle advanced bidding is now supported.
[1.9.0] Updated Facebook SDK to version 7.21.2
[1.9.0] Updated GameAnalytics SDK to version 6.3.0
[1.9.0] Updated Firebase SDK to version 6.15.2
[1.9.0] Updated Adjust SDK to version 4.22.1
[1.9.0] Added AB testing capability for forced consent dialog on non-GDPR areas.
[1.9.0] Fixed Notification module bugs.
[1.8.1] Improved Coda event system to be more robust.
[1.8.1] ShowInterstitialAd API now gets context to apply different rules.
[1.8.1] Fixed unmuted Mintegral ads.
[1.8.1] Added precautions to prevent native IDFA API getting stripped on iOS
[1.8.0] Local Notifications Module introduced to enable AB testing for scheduling offline notifications.
[1.8.0] Custom additional parameters on integration events are now sent to Firebase and Coda analytics services.
[1.8.0] Tweaks are made to Client Model Features.
[1.8.0] Added session count as a parameter to the existing session events.
[1.8.0] Added an ad request timeout event for MoPub ad requests that take a long time.
[1.8.0] Three new user models are added to the existing ML Module.
[1.8.0] Added new keywords on add requests to use Click Through Rate.
[1.8.0] A new interstitial rule added to run AB tests on delays ads after a level fail.
[1.8.0] Reported game session ids are adjusted to be unique.
[1.8.0] Ad_Interstitial_Reject event added to report incidents where SDK blocks an interstitial attempt according to the built-in rules.
MoPub ad request keywords now has default values.
Added new automated SignUp event.
Improved play time tracking.
Added manual refresh implementation for banners.
Removed some unused modules.
Removed DOTween dependencies.
Fixed the null pointer exception caused by Coda.Common.Classes.ML.CollectionEntry.
Built-in AB testing configuration is now distributed with package only.
Fixed Android AppLovin sdk key issue.
Implemented machine learning client-side models to detect hardcore users.
Cleared UIWebView API references to enable brand-new game submissions to AppStore.
Temporarily disabled InMobi network adapter for UIWebView references.
Added Adjust IAP event tokens are to App configurations on Coda Dashboard.
Added IAP related events to Integration Events.
Added ResumeLevelEvent to Integration Events.
Updated Facebook SDK to 7.19.2.
Added Additional data points to login and event requests.